论文标题
使用基于Lupascian Logic的东西进行建模系统事件和负面事件
Modeling System Events and Negative Events Using Thinging Machines Based on Lupascian Logic
论文作者
论文摘要
本文是对概念建模的本体论基础的探索,该基础涉及事件和相关概念的概念。开发模型传达了如何在空间和时间上发生变化的开发模型,需要在系统和软件工程中继续关注。在这种情况下,建模系统中的基本问题包括事件的定义,事件的类型以及可以在事件之间识别的关系的种类。尽管在各个研究领域中存在广泛研究此类问题的研究,但事件在计算中具有广泛的适用性(例如,事件驱动的编程,架构,数据建模,自动化和监视)。尽管这些计算概念是多种多样的,但它们的基于事件的自然使我们能够将许多相同的软件工程技术应用于所有这些技术。在本文中,重点是解决系统事件和负面事件的动态概念。具体而言,我们专注于计算机科学家将什么称为事件语法和事件演算。分析事件的概念将进一步理解事件概念,并为改善概念建模的理论和实践提供合理的基础。计算机科学中的事件具有许多定义(例如,发生的任何事情,对象的属性变化以及状态之间的过渡的发生和过渡)。本文基于使用东西机和Lupascian逻辑来定义负面事件的不同概念化。事件被定义为时间渗透的域S区域,该区域是用物体和五个动作机描述的。因此,根据此定义对事件语法和事件演算的样本进行了重塑和分析。结果指出了一种丰富的建模技术,并增强了可以使系统中行为建模的事件的概念化。
This paper is an exploration of the ontological foundations of conceptual modeling that addresses the concept of events and related notions. Development models that convey how things change over space and time demand continued attention in systems and software engineering. In this context, foundational matters in modeling systems include the definition of an event, the types of events, and the kinds of relationships that can be recognized among events. Although a broad spectrum of research of such issues exists in various fields of study, events have extensive applicability in computing (e.g., event-driven programming, architecture, data modeling, automation, and surveillance). While these computing notions are diverse, their event-based nature lets us apply many of the same software engineering techniques to all of them. In this paper, the focus is on addressing the dynamic concepts of system events and negative events. Specifically, we concentrate on what computer scientists would refer to as an event grammar and event calculus. Analyzing the concept of event would further the understanding of the event notion and provide a sound foundation for improving the theory and practice of conceptual modeling. An event in computer science has many definitions (e.g., anything that happens, changes in the properties of objects, and the occurrence of and transition between states). This paper is based upon a different conceptualization using thinging machines and Lupascian logic to define negative events. An event is defined as a time penetrated domain s region, which is described in terms of things and five-action machines. Accordingly, samples from event grammar and event calculus are remodeled and analyzed in terms of this definition. The results point to an enriched modeling technique with an enhanced conceptualization of events that can benefit behavior modeling in systems.