论文标题

增强视觉反馈,并使用SLAM在沉浸式人类型机器人近距离中使用脱钩的视点控制

Enhanced Visual Feedback with Decoupled Viewpoint Control in Immersive Humanoid Robot Teleoperation using SLAM

论文作者

Chen, Yang, Sun, Leyuan, Benallegue, Mehdi, Cisneros, Rafael, Singh, Rohan P., Kaneko, Kenji, Tanguy, Arnaud, Caron, Guillaume, Suzuki, Kenji, Kheddar, Abderrahmane, Kanehiro, Fumio

论文摘要

在沉浸式的人形机器人近距离中,有三个主要的缺点可以改变视觉反馈的透明度:由于网络通信延迟或缓慢的机器人关节运动,操作员的运动和机器人头的运动之间的滞后。这种潜伏期可能会导致视觉反馈的明显延迟,这会危害实施方案的质量,会引起头晕,并影响互动性,导致操作员频繁地停顿以使视觉反馈沉降; (ii)相机和耳机的视野(FOV)之间的不匹配,前者通常具有较低的FOV; (iii)人类与机器人颈部运动范围之间的不匹配,后者通常也较低。为了利用这些弊端,我们为人形平台开发了一个脱钩的视点控制解决方案,该解决方案允许使用低延迟性的视觉反馈,并人为地增加了相机的FOV范围,以匹配操作员的耳机的FOV范围。我们的新颖解决方案使用SLAM技术来增强重建网格的视觉反馈,并补充机器人视觉反馈不涵盖的区域。视觉反馈是实时显示给操作员的点云。结果,通过观察点云的姿势,从机器人的头部方向馈送了操作员。考虑到控制系统的安全性和鲁棒性,平衡这种意识和沉浸在虚拟现实的遥控中很重要。一个实验显示了我们解决方案的有效性。

In immersive humanoid robot teleoperation, there are three main shortcomings that can alter the transparency of the visual feedback: the lag between the motion of the operator's and robot's head due to network communication delays or slow robot joint motion. This latency could cause a noticeable delay in the visual feedback, which jeopardizes the embodiment quality, can cause dizziness, and affects the interactivity resulting in operator frequent motion pauses for the visual feedback to settle; (ii) the mismatch between the camera's and the headset's field-of-views (FOV), the former having generally a lower FOV; and (iii) a mismatch between human's and robot's range of motions of the neck, the latter being also generally lower. In order to leverage these drawbacks, we developed a decoupled viewpoint control solution for a humanoid platform which allows visual feedback with low-latency and artificially increases the camera's FOV range to match that of the operator's headset. Our novel solution uses SLAM technology to enhance the visual feedback from a reconstructed mesh, complementing the areas that are not covered by the visual feedback from the robot. The visual feedback is presented as a point cloud in real-time to the operator. As a result, the operator is fed with real-time vision from the robot's head orientation by observing the pose of the point cloud. Balancing this kind of awareness and immersion is important in virtual reality based teleoperation, considering the safety and robustness of the control system. An experiment shows the effectiveness of our solution.

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