论文标题

虚假:探索释放点不正确的投掷动作的影响

FauxThrow: Exploring the Effects of Incorrect Point of Release in Throwing Motions

论文作者

Yamac, Goksu, O'Sullivan, Carol

论文摘要

我们的目的是更好地了解球的释放点(POR)如何影响动画投掷动作的感知。我们介绍了一项感知研究的结果,参与者观看了一个虚拟人扔球的动画,其中释放点被修改为早期或晚期。我们发现,与早期的POR相比,用迟到的POR掷出的错误更容易被检测到,而对于腋下掷球则相反。球传播的观点和距离也对感知的现实主义产生了影响。这项研究的结果可以帮助提高在游戏或VR等交互式应用程序中投掷动画的合理性。

Our aim is to develop a better understanding of how the Point of Release (PoR) of a ball affects the perception of animated throwing motions. We present the results of a perceptual study where participants viewed animations of a virtual human throwing a ball, in which the point of release was modified to be early or late. We found that errors in overarm throws with a late PoR are detected more easily than an early PoR, while the opposite is true for underarm throws. The viewpoint and the distance the ball travels also have an effect on perceived realism. The results of this research can help improve the plausibility of throwing animations in interactive applications such as games or VR.

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