论文标题
量子望远镜时钟游戏
Quantum Telescopy Clock Games
论文作者
论文摘要
我们认为时钟游戏 - 在量子信息理论框架中制定的任务 - 可用于改善量子增强望远镜的现有方案。当恒星光子到达望远镜时学习的问题被翻译成抽象游戏,我们称之为时钟游戏。提供了一种获胜策略,该策略涉及执行量子非拆卸测量,该测量验证了哪些恒星时空模式被光子占据而不干扰相信息。我们证明了赢得时钟游戏所需的纠缠成本的紧密下限,而必要的纠缠位等于分区的时间数量。该纠缠成本的下限适用于任何望远镜方案,旨在通过局部测量值非破坏性地提取入射光子的时间键信息,我们的结果意味着Khabibouline等人的方案。 [\ text {phys。 Rev. Lett。} 123,70504(2019)]在纠缠消耗方面是最佳的。还考虑了相提取的全部任务,我们表明,恒星相的量子渔民可以通过本地测量和共享纠缠来实现,而无需非线性光学操作。随着Ancilla Qubit数量的增加,渐近实现最佳相测量,而如果允许非线性操作,则需要单个量子对。
We consider the clock game-a task formulated in the framework of quantum information theory-that can be used to improve the existing schemes of quantum-enhanced telescopy. The problem of learning when a stellar photon reaches a telescope is translated into an abstract game, which we call the clock game. A winning strategy is provided that involves performing a quantum non-demolition measurement that verifies which stellar spatio-temporal modes are occupied by a photon without disturbing the phase information. We prove tight lower bounds on the entanglement cost needed to win the clock game, with the amount of necessary entangled bits equaling the number of time-bins being distinguished. This lower bound on the entanglement cost applies to any telescopy protocol that aims to non-destructively extract the time-bin information of an incident photon through local measurements, and our result implies that the protocol of Khabiboulline et al. [\text{Phys. Rev. Lett.} 123, 70504 (2019)] is optimal in terms of entanglement consumption. The full task of the phase extraction is also considered, and we show that the quantum Fisher information of the stellar phase can be achieved by local measurements and shared entanglement without the necessity of nonlinear optical operations. The optimal phase measurement is achieved asymptotically with increasing number of ancilla qubits, whereas a single qubit pair is required if nonlinear operations are allowed.