论文标题

与朋友一起玩 - 社交比赛期间的重要性

Playing With Friends -- The Importance of Social Play During the COVID-19 Pandemic

论文作者

Cmentowski, Sebastian, Krüger, Jens

论文摘要

2020年初,这种病毒SARS-COV-2演变成新的大流行,迫使全世界政府建立社会疏远措施。因此,人们必须改用在线媒体,例如社交网络或录像带,以与朋友和家人保持联系。在这种情况下,在线游戏将娱乐与社交互动相结合,也经历了显着的增长。在我们的工作中,我们专注于游戏的潜力,以替代Covid-19危机中的社会接触。我们的在线调查结果表明,游戏对社会需求的价值取决于单个游戏习惯。参与者大部分的多人游戏增加了他们的游戏时间,并提到社交游戏是主要的动机。相反,非玩家没有动力将游戏添加为沟通渠道。我们推断出这种危机主要催化现有的游戏习惯。

In early 2020, the virus SARS-CoV-2 evolved into a new pandemic, forcing governments worldwide to establish social distancing measures. Consequently, people had to switch to online media, such as social networks or videotelephony, to keep in touch with friends and family. In this context, online games, combining entertainment with social interactions, also experienced a notable growth. In our work, we focused on the potential of games as a replacement for social contacts in the COVID-19 crisis. Our online survey results indicate that the value of games for social needs depends on individual gaming habits. Participants playing mostly multiplayer games increased their playtime and mentioned social play as a key motivator. Contrarily, non-players were not motivated to add games as communication channels. We deduce that such crises mainly catalyze existing gaming habits.

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