论文标题
基于物理渲染的测试场景设计
Test Scene Design for Physically Based Rendering
论文作者
论文摘要
基于物理的渲染是计算机图形的一门学科,旨在再现现实世界中发生的某些光和材料外观。对于渲染算法,复杂的场景可能很难计算。本文介绍了一个新的综合测试数据库,该数据库与不同的材料结合使用,并讨论其设计原理。许多研究集中在开发新算法上,这些算法可以有效地处理困难的光条件和材料。该数据库为评估现有和新开发的渲染技术提供了全面的基础。最终评估比较了所有场景的不同渲染算法的不同结果。
Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper introduces a new comprehensive test database of scenes that treat different light setups in conjunction with diverse materials and discusses its design principles. A lot of research is focused on the development of new algorithms that can deal with difficult light conditions and materials efficiently. This database delivers a comprehensive foundation for evaluating existing and newly developed rendering techniques. A final evaluation compares different results of different rendering algorithms for all scenes.