论文标题

说“ sul!”致Simsim,这是一个由Sandbox游戏AI的模拟人生灵感的平台

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI

论文作者

Charity, Megan, Rajesh, Dipika, Ombok, Rachel, Soros, L. B.

论文摘要

本文提出了《生命模拟游戏》中的环境设计,模拟人生是一个新颖的平台,并挑战了测试发散搜索算法的挑战。在这个域中,包括最小的生存能力标准,目标是为房屋提供满足模拟代理的物理需求的物体。重要的是,玩家可用的大量对象(无论是人类还是自动化)为基础设计问题提供了多种解决方案。在一个名为SIMSIM的新型开源模拟器中,经验研究研究了基于新颖性的进化算法有效生成可行环境设计的能力。

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.

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