论文标题
剪影游戏:一种互动的单向镜子方法,用于观看VR中的玩家
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR
论文作者
论文摘要
观看其他游戏是数字游戏的关键要素,也是游戏用户研究的重要方面。但是,观众在虚拟现实中并不是很受欢迎,因为这样的游戏强烈依靠一个人的存在感。换句话说,头戴式的显示器在玩家和观众之间造成了障碍。我们贡献了一种由两个主要组成部分组成的替代观看方法:一个动态视图frustum,它从当前的观众位置和屏幕前面的单向镜子呈现游戏场景。这镜,以及我们的轮廓算法,允许在虚拟世界中看到玩家的反射。一项探索性调查强调了观众在我们的设置中的整体积极经验。特别是,参与者享受着通过物理重新定位探索虚拟周围的能力,并在对象操作中观察混合播放器。除了要求更大的屏幕外,参与者还强烈需要与玩家互动。因此,我们建议利用我们的技术作为新颖的嬉戏体验的基础,并以总体目标将被动观众转变为共处的球员。
Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other words, the head-mounted display creates a barrier between the player and the audience. We contribute an alternative watching approach consisting of two major components: a dynamic view frustum that renders the game scene from the current spectator position and a one-way mirror in front of the screen. This mirror, together with our silhouetting algorithm, allows seeing the player's reflection at the correct position in the virtual world. An exploratory survey emphasizes the overall positive experience of the viewers in our setup. In particular, the participants enjoyed their ability to explore the virtual surrounding via physical repositioning and to observe the blended player during object manipulations. Apart from requesting a larger screen, the participants expressed a strong need to interact with the player. Consequently, we suggest utilizing our technology as a foundation for novel playful experiences with the overarching goal to transform the passive spectator into a collocated player.