论文标题

混合现实机器人游戏:使用消费机器人有效娱乐的设计指南

Mixed-Reality Robotic Games: Design Guidelines for Effective Entertainment with Consumer Robots

论文作者

Pratticò, F. Gabriele, Lamberti, Fabrizio

论文摘要

近年来,对在家中使用机器人技术的使用越来越兴趣。市场上出现了许多服务机器人,为客户执行日常任务提供了支持。大致同时,消费者级别的机器人也开始用作玩具或游戏伴侣。但是,当前现成的机器人产品提供的游戏可能性通常非常有限,这一事实使它们迅速失去了吸引力。一种被证明能够增强机器人游戏和相关设备的方式在创造有趣的体验中,在这种体验中,使用混合现实技术将物理和数字元素合并在一起。但是,这些游戏与仅数字或物理体验有很大差异,并且需要新的设计原则来支持开发人员的创作工作。本文通过起草一组指南来解决这种需求,这些准则总结了研究界及其发现的发展。

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer level robots started to be used also as toys or gaming companions. However, gaming possibilities provided by current off-the-shelf robotic products are generally quite limited, and this fact makes them quickly loose their attractiveness. A way that has been proven capable to boost robotic gaming and related devices consists in creating playful experiences in which physical and digital elements are combined together using Mixed Reality technologies. However, these games differ significantly from digital- or physical only experiences, and new design principles are required to support developers in their creative work. This papers addresses such need, by drafting a set of guidelines which summarize developments carried out by the research community and their findings.

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