论文标题

桌面角色扮演游戏作为程序内容生成器

Tabletop Roleplaying Games as Procedural Content Generators

论文作者

Guzdial, Matthew, Acharya, Devi, Kreminski, Max, Cook, Michael, Eladhari, Mirjam, Liapis, Antonios, Sullivan, Anne

论文摘要

桌面角色扮演游戏(TTRPG)和程序内容生成器都可以理解为生产内容的规则系统。在本文中,我们认为可以将TTRPG设计视为程序内容生成器设计。我们提出了一些案例研究,将PCG研究的关键概念(包括可能性空间,表达范围分析和生成管道)与TTRPG设计的关键概念联系起来。然后,我们讨论这些关系的含义,并向未来的工作指示TTRPG和PCG的研究。

Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present several case studies linking key concepts from PCG research -- including possibility spaces, expressive range analysis, and generative pipelines -- to key concepts in TTRPG design. We then discuss the implications of these relationships and suggest directions for future work uniting research in TTRPGs and PCG.

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