论文标题
带有并行游戏的多目标聚类算法
Multi-objective Clustering Algorithm with Parallel Games
论文作者
论文摘要
由于从各种来源收集的大量数据,在过去二十年中,数据挖掘和知识发现是过去二十年中的两个重要的研究领域。生成的数据呈指数增长的数量促进了几种采矿技术的发展,以满足自动衍生知识的需求。聚类分析(查找相似的数据组)是数据挖掘和知识发现中的公认且广泛使用的方法。在本文中,我们介绍了一种使用游戏理论模型来解决多目标应用程序问题的聚类技术。主要的想法是利用一种特定类型的同时移动游戏,称为拥堵游戏。拥堵游戏提供了许多优势,从简洁的代表到拥有多项式时间可达到的NASH平衡。提出的算法有三个主要步骤:1)首先,它通过识别初始玩家(或群集头),2)它通过构建游戏并试图找到游戏的平衡来建立初始簇的组成。第三步是合并关闭簇以获得最终簇的组成。实验结果表明,所提出的聚类方法获得了良好的结果,并且在可伸缩性和性能方面非常有希望。
Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of several mining techniques to feed the needs for automatically derived knowledge. Clustering analysis (finding similar groups of data) is a well-established and widely used approach in data mining and knowledge discovery. In this paper, we introduce a clustering technique that uses game theory models to tackle multi-objective application problems. The main idea is to exploit a specific type of simultaneous move games, called congestion games. Congestion games offer numerous advantages ranging from being succinctly represented to possessing Nash equilibrium that is reachable in a polynomial-time. The proposed algorithm has three main steps: 1) it starts by identifying the initial players (or the cluster-heads), 2) it establishes the initial clusters' composition by constructing the game and try to find the equilibrium of the game. The third step consists of merging close clusters to obtain the final clusters. The experimental results show that the proposed clustering approach obtains good results and it is very promising in terms of scalability and performance.