论文标题
倾斜地图:在沉浸式环境中的脉络膜图,棱镜图和条形图之间的互动过渡
Tilt Map: Interactive Transitions Between Choropleth Map, Prism Map and Bar Chart in Immersive Environments
论文作者
论文摘要
我们介绍了Tilt Map,这是一种新型的交互技术,用于在沉浸式环境中直观地在2D和3D MAP可视化之间过渡。我们的重点是可视化与地图上的面积特征相关的数据,例如按州按州人口密度。倾斜地图从2D合唱地图过渡到3D Prism图,再到2D条形图,以克服每个限制。我们的论文包括两个用户研究。第一项研究比较了受试者在虚拟现实(VR)中使用2D Choropleth地图和3D Prism图解释人口密度数据的任务绩效。我们观察到棱镜图的任务准确性更高,但是使用唱片地图的响应时间更快。这些观点的互补性启发了我们的混合倾斜地图设计。我们的第二项研究将倾斜地图与以下方式进行了比较:各种观点的并排布置;并在视图之间切换。结果表明在用户偏好中倾斜地图的好处;和准确性(相对于并排)和时间(与切换)。
We introduce Tilt Map, a novel interaction technique for intuitively transitioning between 2D and 3D map visualisations in immersive environments. Our focus is visualising data associated with areal features on maps, for example, population density by state. Tilt Map transitions from 2D choropleth maps to 3D prism maps to 2D bar charts to overcome the limitations of each. Our paper includes two user studies. The first study compares subjects' task performance interpreting population density data using 2D choropleth maps and 3D prism maps in virtual reality (VR). We observed greater task accuracy with prism maps, but faster response times with choropleth maps. The complementarity of these views inspired our hybrid Tilt Map design. Our second study compares Tilt Map to: a side-by-side arrangement of the various views; and interactive toggling between views. The results indicate benefits for Tilt Map in user preference; and accuracy (versus side-by-side) and time (versus toggle).