论文标题

基于游戏的学习中的反思:编程游戏的调查

Reflection in Game-Based Learning: A Survey of Programming Games

论文作者

Villareale, Jennifer, Biemer, Colan F., El-Nasr, Magy Seif, Zhu, Jichen

论文摘要

反思是学习过程的关键方面。但是,教育游戏倾向于专注于支持学习概念,而不是支持反思。虽然反思发生在教育游戏中,但教育游戏设计和研究社区可以从更多了解如何通过游戏设计来促进玩家反思的知识中受益。在本文中,我们研究了教育节目游戏,并分析了当前如何支持反思。我们发现,当前的方法优先于单个学习过程,并且通常仅支持赛后反思。我们的分析确定了共同的反思性特征,我们为将来的工作开发了一组开放区域。我们讨论了这些有希望的方向,以吸引社区发展更多的教育游戏中反思机制。

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design and research community can benefit from more knowledge of how to facilitate player reflection through game design. In this paper, we examine educational programming games and analyze how reflection is currently supported. We find that current approaches prioritize accuracy over the individual learning process and often only support reflection post-gameplay. Our analysis identifies common reflective features, and we develop a set of open areas for future work. We discuss these promising directions towards engaging the community in developing more mechanics for reflection in educational games.

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