论文标题

在3D环境中基于简化水下滑翔机的控制

Streamline-Based Control of Underwater Gliders in 3D Environments

论文作者

To, K. Y. Cadmus, Lee, James Ju Heon, Yoo, Chanyeol, Anstee, Stuart, Fitch, Robert

论文摘要

自主的水下滑翔机使用浮力控制,通过类似锯齿状的,上下下落的轨迹实现前进的推进。由于滑翔机相对于洋流而缓慢移动,因此滑翔机控制必须考虑海洋流动的影响。在以前的工作中,我们提出了一种通过用流线来描述这种海洋流的方法来控制(水平)平面中的水下车辆的方法,这是流函数的水平集。但是,3D中流线的一般分析形式尚不清楚。在本文中,我们通过假设2.5D洋流模型来展示如何在3D环境中使用流线控制。我们提供了一种有效的算法,该算法充当了滑翔机锯齿轨迹的单个上升或潜水组件的转向功能,将此算法集成到基于采样的运动计划框架中以支持长距离路径计划,并与基线方法相比提供了几个示例。我们方法计算效率的关键是将维度降低到1D控制区域。基于流线的控制可以集成在各种基于采样的框架中,并允许在复杂的海洋流中的滑翔机进行在线计划。

Autonomous underwater gliders use buoyancy control to achieve forward propulsion via a sawtooth-like, rise-and-fall trajectory. Because gliders are slow-moving relative to ocean currents, glider control must consider the effect of oceanic flows. In previous work, we proposed a method to control underwater vehicles in the (horizontal) plane by describing such oceanic flows in terms of streamlines, which are the level sets of stream functions. However, the general analytical form of streamlines in 3D is unknown. In this paper, we show how streamline control can be used in 3D environments by assuming a 2.5D model of ocean currents. We provide an efficient algorithm that acts as a steering function for a single rise or dive component of the glider's sawtooth trajectory, integrate this algorithm within a sampling-based motion planning framework to support long-distance path planning, and provide several examples in simulation in comparison with a baseline method. The key to our method's computational efficiency is an elegant dimensionality reduction to a 1D control region. Streamline-based control can be integrated within various sampling-based frameworks and allows for online planning for gliders in complicated oceanic flows.

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