论文标题

Sigverse:基于云的VR平台,用于研究社会和体现的人类机器人互动

SIGVerse: A cloud-based VR platform for research on social and embodied human-robot interaction

论文作者

Inamura, Tetsunari, Mizuchi, Yoshiaki

论文摘要

与日常生活环境相关的常识和社会互动对于支持人类活动的自主机器人非常重要。获得此类社交互动技能和语义信息等语义信息的实用方法之一是应用机器学习技术的应用。尽管最近的机器学习技术已经成功地实现了自动操纵和驾驶任务,但在需要人类机器人互动经验的应用中很难使用这些技术。人类必须长期执行几次,以向机器人或学习系统展示体现和社交互动行为。为了解决这个问题,我们提出了一个基于云的沉浸式虚拟现实(VR)平台,该平台使虚拟的人类机器人互动能够在各种情况下收集人类活动的社会和体现知识。为了实现灵活和可重复使用的系统,我们在ROS和Unity之间开发了一种实时桥接机制,ROS和Unity是开发VR应用程序的标准平台之一。我们将拟议的系统应用于名为Robocup@Home的机器人竞争字段,以确认该系统在现实的人类机器人交互情况下的可行性。通过竞争中的演示实验,我们展示了系统通过人类机器人互动来开发和评估社会智能的实用性和潜力。提出的VR平台使机器人系统能够在短时间内与几个用户收集社会体验。该平台还为提供社会行为的数据集做出了贡献,这将是智能服务机器人根据机器学习技术获得社交互动技能的关键方面。

Common sense and social interaction related to daily-life environments are considerably important for autonomous robots, which support human activities. One of the practical approaches for acquiring such social interaction skills and semantic information as common sense in human activity is the application of recent machine learning techniques. Although recent machine learning techniques have been successful in realizing automatic manipulation and driving tasks, it is difficult to use these techniques in applications that require human-robot interaction experience. Humans have to perform several times over a long term to show embodied and social interaction behaviors to robots or learning systems. To address this problem, we propose a cloud-based immersive virtual reality (VR) platform which enables virtual human-robot interaction to collect the social and embodied knowledge of human activities in a variety of situations. To realize the flexible and reusable system, we develop a real-time bridging mechanism between ROS and Unity, which is one of the standard platforms for developing VR applications. We apply the proposed system to a robot competition field named RoboCup@Home to confirm the feasibility of the system in a realistic human-robot interaction scenario. Through demonstration experiments at the competition, we show the usefulness and potential of the system for the development and evaluation of social intelligence through human-robot interaction. The proposed VR platform enables robot systems to collect social experiences with several users in a short time. The platform also contributes in providing a dataset of social behaviors, which would be a key aspect for intelligent service robots to acquire social interaction skills based on machine learning techniques.

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