论文标题
中学的计算机:教育游戏
Computers in Secondary Schools: Educational Games
论文作者
论文摘要
该条目在中学介绍了教育游戏。教育游戏包括三种主要的教育活动类型,并具有数字技术支持的嬉戏学习意图:教育认真的游戏,教育游戏化和通过游戏创建学习。教育认真的游戏是支持学习目标的数字游戏。游戏化被定义为使用“在非游戏中的游戏设计元素和游戏思维”的使用(阻止等人,2011年,第13页)。教育游戏化不是通过数字游戏开发的,而是包括支持学习目标的游戏元素。通过游戏创建学习的研究集中在设计和创建游戏原型的过程上,以支持与游戏创建过程相关的学习过程或通过游戏创建过程动员的知识。本文中引入了中等教育中的四种教育游戏方式,以描述中学教育中的教育游戏:娱乐游戏的教育目的,认真的游戏,游戏化和游戏设计。
This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational gamification, and learning through game creation. Educational serious games are digital games that support learning objectives. Gamification is defined as the use of "game design elements and game thinking in a non-gaming context" (Deterding et al. 2011, p. 13). Educational gamification is not developed through a digital game but includes game elements for supporting the learning objectives. Learning through game creation is focused on the process of designing and creating a prototype of a game to support a learning process related to the game creation process or the knowledge mobilized through the game creation process. Four modalities of educational games in secondary education are introduced in this entry to describe educational games in secondary education: educational purpose of entertainment games, serious games, gamification, and game design.