论文标题
奖励对互动社会价值的影响
The Influence of Reward on the Social Valence of Interactions
论文作者
论文摘要
多年来,社会规范已被提升为实现有益集体成果的非正式执法机制。在促进互动的最常用方法中,构建情况或设定游戏中规则的上下文,作为有关个人如何与同龄人互动的调解人的结果。然而,我们发现缺乏有关使用激励措施(例如分数来促进社会互动)的研究。权衡激励措施如何影响游戏中的行为,我们建议在两个玩家的情况下使用奖励来促进价值变化,即正面或负面的相互作用。为此,我们将社会价值定义为一个连续的规模,两极以复杂和帮助表示。然后,我们进行了用户测试,在该测试中,参与者要求使用两个基于奖励的系统玩游戏,以测试评分系统是否影响社交互动价。结果表明,开发的基于奖励的系统能够促进社会价分数差异,从而提供了有关激励措施等因素如何重叠个人已建立的社会规范的见解。这些发现使游戏开发人员和设计师拥有低成本和有效的政策工具,能够促进游戏中的行为改变。
Throughout the years, social norms have been promoted as an informal enforcement mechanism for achieving beneficial collective outcomes. Among the most used methods to foster interactions, framing the context of a situation or setting in-game rules have shown strong results as mediators on how an individual interacts with their peers. Nevertheless, we found that there is a lack of research regarding the use of incentives such as scores to promote social interactions differing in valence. Weighing how incentives influence in-game behavior, we propose the use of rewards to promote interactions varying in valence, i.e. positive or negative, in a two-player scenario. To do so, we defined social valence as a continuous scale with two poles represented by Complicate and Help. Then, we performed user tests where participants where asked to play a game with two reward-based systems to test on whether the scoring system influenced the social interaction valence. The results indicate that the developed reward-based systems were able to foster interactions diverging in social valence scores, providing insights on how factors such as incentives overlap individual's established social norms. These findings empower game developers and designers with a low-cost and effective policy tool that is able to promote in-game behavior changes.